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Duginthroat Divided

Created by Daniel Harila Carlsen

Weird fiction meets fairytale whimsy in this dungeon on your doorstep! For Old School Essentials and other roleplaying games.

Latest Updates from Our Project:

1st Stretch Goal Down and a Message from Brian Yaksha!
12 months ago – Mon, Oct 13, 2025 at 06:09:28 AM

Greetings, Stretch Goal Surmounters!

It's been a busy weekend -- after a surprise shout-out on both the Dieku podcast and the official Necrotic Gnome newsletter, we got enough of a bump to push us over the €8,500 mark. That means every single copy of Duginthroat Divided will now feature a d100 treasure table and set of procedural tables for the rippled realms by award-winning writer Brian Yaksha. We'll let Brian give you all the details:

Duginthroat Divided is one of those rare instances of getting work on a project and still finding myself to be proud of it after the fact. Bear with me, as this is not some self-deprecating angle that exists for ad metrics. The project has already reached its goal, the stretch goal I am associated with has just been achieved. I have no cause to gild the lilies. 

I was brought aboard this project about a year ago, maybe longer, maybe less — time is an illusory menace — and I am glad to have been given the chance. What began as a mentorship on how to target points of weakness in the work shifted into a proper camaraderie. We achieved that so rare and precious meeting of the minds on the work. I was given the chance to collaborate, to flesh out tools, and to explain their importance. 

I cannot voice to anyone who does not work in this field the validation felt in being able to exist outside the context of a proverbial gun-for-hire. It is that role I find myself so often in that prevents me from desiring to play the wheelerdealer, which prevents me from being proud of what I've been able to create in hindsight. 

I exalt the labor, but what comes next is always going to be better — and thus the absence of pride. In this project I still feel that pride though. In Duginthroat Divided I was able to put-up-or-shut-up about some long-standing bugbears regarding tools. 
I think the mutations I've written, tailored to the horrors at play across a number of intersections, will be of great use. I think applying the modalities herein for location aesthetic as well as entity aesthetic, have merit which might give insight into greater future works. 

At the very least it isn't gonzo for the sake of being gonzo; a gnawing quibble I have with too many products because of how my specific brain maladaptation fires off. 
The Rogue Renderer was a spot of fun as a refresh mechanism, to either bring in new player characters or further flesh out any nameless rapscallions you stumble across. It was a good lesson in brevity for me. Sometimes refreshing the fundamentals gives greater cause to appreciate them.

All emotionality aside, I wish to speak of further work now coming to fruition:
The Loot Listing for Duginthroat Divided is something of an enfolded table — that is to say, a table built of tables for the sake of novel output nuance. It is the sort of treasure table design I enjoy as it allows for tailoring emergent narrative design. 

In the case of this module, loot is divided among the treasures of the Keeps prior rulers, the treasures from a lifetime of plundering by the bandits within it, treasures from more recent muggery and skullduggery, and more corruptive ephemera from the cruel cosmos beyond the veil of perception.

It should make for a nice tool, regardless where your game take you.

The Rippled Realms are something a bit different. Portals that glimpse into uncanny realms that operate off more esoteric concepts. A chance for me to get incredibly strange and invoke that which provokes your curiosity. I am not yet certain the depths of nuance that are feasible for this task, but as with tailoring specific mutations to tone — I find enrichment in unspooling such puzzles.

As in all things I work on, my hope is that even should your adventures take you elsewhere you will still find use for these tools.
— Brian Yaksha

That's all for today, but we've got a very special update planned for tomorrow — it is a monumental occassion, after all, and we hope that our celebration of it will extend to the entire TTRPG community. Also, if you like OSE and old-school gonzo adventures — which you do, if you're reading this — make sure to check out Wildendrem Volume 2, the newest OSE adventure supplement from the award-winning publishers of Valley of Flowers. They're shaping up to be some truly beautiful books, as we've come to expect from everything Phantom Mill Games puts out.

Until then, mark your calendars and get out your graphing paper!
-DAI

We Are Funded!
12 months ago – Fri, Oct 10, 2025 at 12:22:30 PM

Greetings, Duginthroat Devotees! 

First off, a hearty Thank You to all the brave adventurers that have backed Duginthroat Divided and helped us reach our funding goal. These last three days have been more tense than an unprepared delve into the depths of Duginthroat Keep itself!

WIP map of the Inner Tunnels

I was originally sceptical of crowdfunding when writing Duginthroat Divided. However, once I had written past the third page limit I had set for myself, our editor Walt convinced me that it would just have to be a full hardcover book -- and there was no way in the Hellpits of Nightfang that I'd be able to fund that out of my own pockets. As someone without a huge social media presence, and a first time Kickstarter creator besides, I am beyond humbled by your support. You will not be disappointed!

 Now that we know Duginthroat Divided will be brought to life, let's talk about how it's progressing. As mentioned in the campaign, the manuscript is finalized, and so are most of the illustrations (which are selling fast in the add-on store, so don't miss out!). I am hammering through the layout faster than you can say "the gargoyles mouth is wide open, sized to fit a human head." All of our printing, including our stretch goals, will be done in a print shop that I can literally see from my own house. 

All this is to say that we've done everything humanly possible to avoid any delays, and are confident that, should any crop up, they will be swiftly eliminated. Duginthroat is a place of Weirdness, Wonder, Woe and ad-Wenture and we simply can't wait for you all to explore it.

Now, let's light one more torch and reach towards those shiny stretch goals!
- Daniel, Mudknight Media